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1. [Kronos] New Ship Skins - in Test Server Feedback [original thread]
I don't suppose there is any chance of getting a T3 ship skin? Some of us are too spacerich to be seen in a T1 ship
- by Two step - at 2014.05.13 22:32:00
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2. [Rubicon] Ships dropping from SMAs - in Test Server Feedback [original thread]
CCP Masterplan wrote: One less thing the for CSM to keep asking us for! (But seriously, they've been very insistent on keeping up the pressure to make this change happen, so well done to them) And Fozzie needs to stop hogging all these Likes fo...
- by Two step - at 2013.11.04 13:56:00
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3. [Rubicon] Ships dropping from SMAs - in Test Server Feedback [original thread]
A long awaited change, made even more awesome by the killmail stuff. Time to go burn w-space down.
- by Two step - at 2013.11.02 16:49:00
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4. Previously unannounced features coming in this Thursday's Mass test! - in Test Server Feedback [original thread]
CCP karkur wrote: Beaver Retriever wrote: I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! They won't be changin...
- by Two step - at 2013.05.14 21:03:00
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5. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Please add a way to turn off the sound, for those of us that know EVE has sound
- by Two step - at 2013.05.09 21:21:00
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6. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Rebecha Pucontis wrote: Robus Muvila wrote: Two step wrote: CSM was not consulted about these changes. We found out in an article on themittani.com that we would be able to save probe formations. hahahahahahahahahahahahaha Wow. W...
- by Two step - at 2013.05.09 20:18:00
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7. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Unforgiven Storm wrote: After I tested this and read this thread I only have one question in my mind: Did anyone in this team bother to talk with the CSM at all before you implement this? Two Step for sure knows and uses probs everyday and c...
- by Two step - at 2013.05.09 19:38:00
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8. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Any chance you guys made it so that probe results can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system.
- by Two step - at 2013.05.08 18:17:00
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9. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Why is there a limit of 7 probes? Several people currently probe with 8, including some of the best probers I know.
- by Two step - at 2013.05.08 18:05:00
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10. Carriers, Triage and Armor Links. - in Test Server Feedback [original thread]
Darenthul wrote: I find it adorable how 5 minutes ago half of you were rabid and swearing Fozzie was the worst man alive and now you're all over him. Thanks Fozzie for being straightforward and providing adequate information. This is why th...
- by Two step - at 2012.12.04 18:01:00
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11. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
CCP Greyscale wrote: Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
This is a rather large change to be adding in, and I am sur...
- by Two step - at 2012.11.01 14:01:00
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12. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
My preference would be that SD doesn't drop modules, but it also doesn't pay insurance. That way, you can choose to give nothing to your enemies, but you wouldn't get any insurance yourself.
- by Two step - at 2012.07.27 19:01:00
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13. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Hans Jagerblitzen wrote: Thomas Kreshant wrote: Jiska Ensa wrote: Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? ? This ^ As the only reason I can see for it taking so long to self destruc...
- by Two step - at 2012.07.27 17:15:00
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14. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
This is why CCP Masterplan is the best plan. This is something that a lot of players have been asking about for the last few years, and it is great to see CCP fix it!
- by Two step - at 2012.07.27 16:56:00
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15. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Jade Constantine wrote: Azual Skoll wrote: There are solutions, even if they aren't the most elegant solutions or the ones that you'd like to have as the defender. For the regularity with which such situations occur, I think it makes far mo...
- by Two step - at 2012.06.12 22:25:00
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16. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
GokuZWar wrote: Two step wrote: This isn't the fix I would have chosen. Once again, the CSM is not in charge of what CCP does. Our feedback (which you will see when the summit minutes come out), was that unlimited free allies was dumb, and ...
- by Two step - at 2012.06.11 18:15:00
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17. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Marlona Sky wrote: Two step wrote: Come on Jade, being able to lock allies into mutual wars is clearly a really bad idea. Right now, I could form two alt corps, have them wardec each other, and then grab a bunch of free allies or even paid m...
- by Two step - at 2012.06.11 17:14:00
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18. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
Come on Jade, being able to lock allies into mutual wars is clearly a really bad idea. Right now, I could form two alt corps, have them wardec each other, and then grab a bunch of free allies or even paid mercs, make the war mutual and never let t...
- by Two step - at 2012.06.11 14:07:00
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19. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I'...
- by Two step - at 2012.05.03 22:14:00
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20. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
FlameGlow wrote: No boost to local repair amount in triage will save you, say it is boosted well maybe you'll be able to tank 2 SCs or 3 dreadnoughts, so what? These days many corporations, not even alliances, can field that. Capacitor consump...
- by Two step - at 2011.12.08 19:46:00
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